![]() What you need to know today in crypto and beyond June 7, 2021 Welcome to The Node.
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Today's must-reads Top Shelf ![]() MACRO MOVES? Michael Saylor's MicroStrategy is in the market to buy $400 million more bitcoin, again by issuing debt. It has also formed a subsidiary, MacroStrategy LLC, to hold its 92,079 BTC trove. Meanwhile, Ruffer, a macro-focused hedge fund, cashed out the remainder of its bitcoin for a total profit of $1.1 billion in five months. Finally, Olympia Financial, a Canada-based trust company, ended its plans to provide bitcoin custody service citing "internal risk appetite due to current market conditions." BITCOIN STANDARD: El Salvador may become the first country to recognize bitcoin as legal tender, according to a recorded speech from President Nayib Bukele at the Bitcoin 2021 conference in Miami on Saturday. A draft bill will head to the legislature this week and seems likely to pass. Bukele said he was partially motivated by the inflationary actions of central banks around the world and a desire to help the significant unbanked population in the country.
–D.K.
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"I think even people in the Bitcoin space underestimate where the Lightning Network is."
–Micheal Peterson, director of Bitcoin Beach, on CoinDesk TV's
A message from CoinDesk CoinDesk's new reward token soft-launched at Consensus 2021, but $DESK lives on. Attendees can still cash in at the $DESK store, or hodl and accumulate. Join the Telegram group for announcements and airdrops.
What others are writing... Off-Chain Signals ![]()
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–D.K.
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Putting the news in perspective
The Takeaway

Blockchain games aren't going to capture the public imagination until there's a genuinely great game – full stop.
It looks like the industry thinks gamers will one day say, "Oh cool, I can own my digital items? Let's play this blockchain game!"
That's not how it's going to work. This premise won't fly until gamers say, "This blockchain game is so cool! Oh, hey, neat, I guess I really own my digital items."
Gamers want to play great games. If they can get additional benefits out of playing, great, but it needs to be a great game first and foremost. Play-to-Earn will always feel more like work-to-earn as long as the game is boring compared to distractions available on platforms such as the PlayStation or Nintendo Switch.
And the existing game companies are not going to blockchainify their famous games. Fortnite is not going to lead here by making skins provably scarce with Ethereum or Solana or Doge. Sorry, no. Centralized control of these commodities works for their business model.
A great game will need to be built from the ground up for blockchain by crypto believers.
As I was working on this post, I watched a few videos for the upcoming game Chainmonsters from Dapper Labs, the company Crunchbase credits with $357 million in investment. The game is still in alpha, it should be noted, and it's updating all the time, including recently slicking up its graphics.
But the game is basically one where you wander around a world gathering up little monsters, playing them in fights to increase their experience and make more badass monsters. What does that sound like? It sounds like Pokémon.
Apparently this is so true that, at least according to YouTuber nondairi, folks who compare the game to Pokémon actually get kicked out of the game's Discord. Which is weird because it's not even the first Pokémon knockoff to show up on the blockchains. We covered Etheremon, for example, three years ago.
And, look, I get it: A game doesn't have to be amazingly advanced to capture popular imagination. The bizarrely profitable mobile game Flappy Bird came out in a year when Assassin's Creed was on its fourth iteration. It is possible for a simple game to take off, but the popularity of Flappy Bird was a wild outlier. The popularity of any entry in the Assassin's Creed mythos is not.
And, on that note: Right next to one of the videos I watched about Chainmonsters was a video about a forthcoming game for the PlayStation, Horizon: Forbidden West, from Guerrilla Games. This was an absolutely insane gameplay preview where some guy rides a cyborg elephant the size of a building and then later the player's character takes an enemy out with this insane spin-kick stab combo followed by an exploding lightning bolt bow-and-arrow finisher.
It's hard to describe, in a good way.
So crypto will need to make something comparably impressive and drop immutable in-game items somewhere in its guts before gamers really get excited about this industry. It takes a lot of money and a lot of talent to put together a game that really captures gamers' attention, but a few people in this industry have made a little money, or so I'm told.
So far, the blockchain gaming offerings have largely been slightly lower-fidelity derivatives of past video game blockbusters, as if entrepreneurs in this space lack conviction that a truly original, crypto native game can be really good.
You can find lots of videos out there about blockchain games where people brag about making money. It's a whole weird thing. What you can't find are videos of people saying, "I can't stop playing this thing" and "here's how you win."
Earning is nice but it's not a game for gamers until they want to win.
–Brady Dale
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The cryptocurrency movement has never been so sprawling, reaching every corner of the planet.
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The Chaser...
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